3/21/2023 0 Comments Wargame red dragon deck builderIf you’re like me, playing online will most likely result in a much more tense and thrilling experience, mostly because you know there’s someone else that’s actually playing against you, instead of some AI making the rounds in one of the campaigns. The game still has an active community and it should be easy to find a match at any time. While the game features 5 different campaigns, with each providing a series of unique scenarios, the online multiplayer has always been a huge thing in the Wargame series, and in Red Dragon that is no exception. This really should only be a concern on multiplayer, as the AI seems to lack in creativity and it usually just resorts to fast strikes and tends to move units through the roads, which makes them predictable and vulnerable. In the end, if you get completely slaughtered on your first matches, like I did, you’ll quickly realize that this is a game where you need to be proactive, and where you need to always be one step ahead of your enemy, because, otherwise, “by failing to prepare, you’re preparing to fail”. This also means that even a group of your best armored vehicles can easily be destroyed from a forest where an enemy anti-tank squad is hiding, or from a long-range artillery barrage, thanks to enemy scouts tracking you down. While this might not sound too surprising at first, in practice it means that there isn’t really any best unit, as in, an unstoppable force that no army can rival. Ideally, your forces should be composed of units that can counter any type of unit that the enemy might throw at you, and, therefore, spotting the enemy first means that you are able to fire first with the adequate counter. This brings up a whole other matter, and that’s the fact that, even though the game features hundreds of different units, the game boils down to exploiting the vulnerabilities and weaknesses of the opposing forces. The strength of Red Dragon is on its vast and epic confrontations, and it is very likely that this is the best state of things, when considering that the biggest feature of Wargame: Red Dragon is the introduction of naval warfare and naval units, which brings a whole new battlefield to the table. While this might be somewhat intimidating for new players, as someone who is also a new player, the game does a pretty good job in simplifying things by assigning each attribute value to a certain colour based on how good that attribute is (like red means it’s bad, while green means it’s good). Each unit is not only different in terms of visual design from all the others, but each one also has their own unique attributes. There are over 1200 different units in the game, from over a dozen of different countries, and even more so with the Nation Packs for the Netherlands, Israel and the REDS. Before each battle starts, the game time is paused until the players have placed all the units that they want to on the battlefield, and once they’re good to go, the race for the command zones begins in order to be able to deploy reinforcements. In order to do so, you must choose your roster units and deploy them by spending points. If you were to boil down Wargame: Red Dragon to its very essence, you’d find that it is a real-time strategy game, where you control a military battalion while trying to defeat an opposing force by causing as much damage as you can to your enemies, and by capturing various command zones that are laid out in each map. With that said, please keep in mind that everything you read here comes from someone who has no previous experience with this series. Nevertheless, the Wargame series by Eugen Systems has always grabbed my interest, even though Red Dragon is the first game that I play. As someone who was once a huge fan of real-time strategy games, having not played a single one since the release of Command & Conquer 3: Tiberium Wars kind of killed my interest in the genre over the years, with my interests in the strategy domain turning towards the turn-based genre.
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